Work for VJU

The VJU system is a media management application for broadcasters and media publishers. It focuses on an easy to use experience for asset upload and management, playlist building, scheduling and delivering for playout on different device types.

I was the lead interaction designer and quality assurance for the delivered GUI, in a team of 1 front-end and 3 back-end developers and 1 product manager.

The work on the system comprised all steps from designing up to readying for implementation of small elements like save button with feedback as well as complete new components like a comprehensive control room to monitor all playout channels for errors.

Cloud Control Room

This component was a major new addition to the VJU system. It is a central place to collect all messages and errors of any component in the production pipeline of a channel – from asset repository upload to the encoder to the playout machine and several other components involved.

The basic scenario for the design was for the user to see 1. is there an error, 2. where is that error in the pipline, 3. what exactly is the error and 4. offer possibilities to fix the error.

Admin Control Panel

The Admin Control Panel (ACP) – working title User Management/UserMM – which is a client and user management interface, was another large addition to the VJU System.

The ACP was also used as a design playground for alternative navigation concepts for the whole VJU system, as the ACP was not supposed to be delivered to a customer immediately after implementation.Thus we experimented with a combination of breadcrumbs and tabs which relied heavily on a live search feature.
Design and development then were interupted by the Cloud Control Room. When picked up the ACP again time pressure was higher and we decided to revert to the navigation currently used in the VJU system.

 

Other controls and UI elements

Finally, a small collection of some additions and alterations that were made to the VJU system.

First example is a field added to a channel’s settings page, to easily copy the playercode. The playercode is necessary to set up the connection between VJU system and playout machine.

We had to add time zone support to the VJU system for programmers to easily understand when they need to schedule a playlist to play it out in a different time zone than theirs.

Another example was an improvement of the sliders for adjusting the timings of graphics overlays, as both were overlapping if they were close to each other. While sketching we went for a barrel picker. Later we found a viable solution to keep the bar and its sliders without the overlap.

 

GUI and Interaction Designer Ulf Harr was a strong support in many of the development steps for Cloud Control Room, Admin Control Panel and the new color scheme for the VJU System.

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Gegenwartsmaschine and Interaction Moulds Present (Master Thesis)

“Interaction moulds present” is the fundamental assumption of my master thesis What Is Now. Whereas Gegenwartsmaschine is the practical outcome of this theoretical work.

Excerpt of the thesis’ abstract

The thesis What Is Now searches for a viable concept of how the present is established. This concept is shortly summarized in “interaction moulds present”. A concept which reflects on findings in quantum physics and the branches of social science in constructivism.
In the course of this thesis, several concepts of quantum physics and constructivist social science are explained to outline the meaning of interaction in these fields. Additional attention is turned to the understanding of interaction in human-computer-interaction and interactive media art. Two fields strongly associated with the word interaction nowadays. Furthermore, ideas of system theory and their reciprocal interaction will be drawn from the fields of social science and HCI and applied throughout the thesis.
Thereupon, parallels are shown of interaction in quantum mechanical systems and constructivist social science, always in regard to how the present is moulded through interaction.
Three main ascertainments were made:

  • Systems have intrinsic order.
  • Interaction is inevitable.
  • Interaction forms conditions and provides rules.

These led to the conclusion that interaction moulds the present.

In the light of the findings and gained insights, an interactive art work was created as part of this thesis. It attempts to enable its audience to reflect upon the concept which is established in this paper.

Full thesis for download

Interactive work Gegenwartsmaschine

Gegenwartsmaschine is an interactive installation, which reacts to the observer’s present. On the outside it is an ordinary black box. Through a hole in the box the audince may peeking inside into a lit up space with undefinable dimensions. The light inside is generated by a true random generator each time. The light may be different for every observer interacting with the system.

Besides the subjects discussed in this thesis, like interaction is inevitable, the retrenching nature of interaction, superposition and the consequences for the future, Gegenwartsmaschine is referencing two historical situations in the research of quantum physics.
On the one hand the technique how the ideal light source was created and subsequently Max Planck’s discovery of quantization of light. On the other hand the thought experiment known as Schrödinger’s cat.

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Pharao’s Escape

A jump’n’run game for Android. The pharao must escape the room before the ceiling is coming down – preferably with many bonus coins collected.

The game was created within a programming class at FH Hagenberg. Game mechanics and programming done by Florian Kieninger and Thomas Wimmer. I supported the project with graphics and animations.

The Project In Pictures

Further Links

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Sonarflow

Sonarflow is a visual music browser and player.
It features

  • user interface which encourages the exploratory spirit of the user
  • discovery mode to find new artists, similar to the ones you own have in your library already
  • substantial information on artists
  • on Android: sort your library by music genre or mood
  • Version for Spotify

From Sep. 2011 to Feb. 2013 I worked with the great team of Spectralmind to create a product which offers a different experience for your music library.

The Project In Pictures


Sonarflow Intro Tutorial Prototype from Minuteman Mur on Vimeo.

Further Links

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The 4th Skin

Project concept (in the sense of Bill Buxton rather a sketch) for our fashionable technologies class.
My colleague, Mika Kavdanska, and I searched for ways to wrap a person into his environment so that he could carry and exhibit things of importance and interest.

The 4th Skin Project from KOTKI visuals on Vimeo.
 
Thanks to Vesela Mihalova and Juan Camilo
 
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VVVV Gradient

After having done an introductory lecture on VVVV, I tried myself on the Fiducial Tracker and Gradients.
The outcome of my own shakey steps in VVVV:

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Polemik Schuh

The project Polemik Schuh was done during my stay in Bremen at Palast der Produktion.

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Palast der Produktion

Since last week friday I am in Bremen, Germany, in the Palast der Produktion.
An old factory, where once wool was processed into finest (woollen) yarn, is now a place of colaboration and to advertise new ways of work and services.
I came here to work on Lichtspeicher and get new input from my surrounding fellows regarding the project.

The project is covered in various media:

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They are alive!

You never stop learning, especially when you are young and the good old days are way behind you.
Apparently the Amiga was a very powerful graphics and animation editing station. I was able to enjoy its amazing capabilities first hand:

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Lichtspeicher

Lichtspeicher is a portable device to scan, store and compile light situations and ultimately play them back on its skin.
It is inspired by the work process of impressionist painters, where they would choose a situation, observe it, understand its light and then commence the painting. While painting, the artist could choose whether to depict a real light situation or to compile a new one from the gathered knowledge of his observations.
Analogous, Lichtspeicher scans the current light situation in 360° – taking a single snapshot in time – and recreates it onto its skin. Thus the ambience of the light situation is seemingly reflected from the inside out.
When a scanned light situation is being replayed, what appears like low resolution video is
displayed on Lichtspeicher‘s skin. It does not intend to be a pixel by pixel representation of the environment.

This is the plan for Lichtspeicher. It is still in the making.

Update (19.12.2013)

Finally, the LED-control is working.

The project in pictures

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