Pharao’s Escape

A jump’n’run game for Android. The pharao must escape the room before the ceiling is coming down – preferably with many bonus coins collected.

The game was created within a programming class at FH Hagenberg. Game mechanics and programming done by Florian Kieninger and Thomas Wimmer. I supported the project with graphics and animations.

The Project In Pictures

Further Links

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Sonarflow is a visual music browser and player.
It features

  • user interface which encourages the exploratory spirit of the user
  • discovery mode to find new artists, similar to the ones you own have in your library already
  • substantial information on artists
  • on Android: sort your library by music genre or mood
  • Version for Spotify

From Sep. 2011 to Feb. 2013 I worked with the great team of Spectralmind to create a product which offers a different experience for your music library.

The Project In Pictures

Sonarflow Intro Tutorial Prototype from Minuteman Mur on Vimeo.

Further Links

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The 4th Skin

Project concept (in the sense of Bill Buxton rather a sketch) for our fashionable technologies class.
My colleague, Mika Kavdanska, and I searched for ways to wrap a person into his environment so that he could carry and exhibit things of importance and interest.

The 4th Skin Project from KOTKI visuals on Vimeo.
Thanks to Vesela Mihalova and Juan Camilo
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VVVV Gradient

After having done an introductory lecture on VVVV, I tried myself on the Fiducial Tracker and Gradients.
The outcome of my own shakey steps in VVVV:

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Polemik Schuh

The project Polemik Schuh was done during my stay in Bremen at Palast der Produktion.

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Palast der Produktion

Since last week friday I am in Bremen, Germany, in the Palast der Produktion.
An old factory, where once wool was processed into finest (woollen) yarn, is now a place of colaboration and to advertise new ways of work and services.
I came here to work on Lichtspeicher and get new input from my surrounding fellows regarding the project.

The project is covered in various media:

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They are alive!

You never stop learning, especially when you are young and the good old days are way behind you.
Apparently the Amiga was a very powerful graphics and animation editing station. I was able to enjoy its amazing capabilities first hand:

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Lichtspeicher is a portable device to scan, store and compile light situations and ultimately play them back on its skin.
It is inspired by the work process of impressionist painters, where they would choose a situation, observe it, understand its light and then commence the painting. While painting, the artist could choose whether to depict a real light situation or to compile a new one from the gathered knowledge of his observations.
Analogous, Lichtspeicher scans the current light situation in 360° – taking a single snapshot in time – and recreates it onto its skin. Thus the ambience of the light situation is seemingly reflected from the inside out.
When a scanned light situation is being replayed, what appears like low resolution video is
displayed on Lichtspeicher‘s skin. It does not intend to be a pixel by pixel representation of the environment.

This is the plan for Lichtspeicher. It is still in the making.

Update (19.12.2013)

Finally, the LED-control is working.

The project in pictures

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Workshop: Die Zeit und das Denken

Die Zeit und das Denken” (Time and Thinking) was the topic of a workshop in the International Academy Traunkirchen which I took part in early September.

Our host was Prof. Dr. Anton Zeilinger who had invited a diverse mixture of researchers. To inspire and direct the discussions the senior fellows presented their up to date research.

Time as understood in physics, how do we know that time passes, rhythms/clocks in living beings, current viewpoints of brain research were the discussed main topics, besides a constant spry exchange of ideas branching of from these topics.

Generally said the few days gave me immense input for my further work and many thoughts to be contemplated.

Invited participants of the workshop "Die Zeit und das Denken".

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Video of Der Beweis für Dinge, die nicht gesagt wurden

This is a pre-final version of our short video for last year’s project “Der Beweis für Dinge, die nicht gesagt wurden

A short video documentation – without commenting sublines yet – on the publicly accessable interactive installation two of my study mates and I worked on summer 2010.
The telephone would ring every now and then, asking the pedestrian to pick up the receiver. If he or she did so the user may listen to a recorded account of a racist incident in Austria.

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