Category Archives: Interactive

Gegenwartsmaschine and Interaction Moulds Present (Master Thesis)

“Interaction moulds present” is the fundamental assumption of my master thesis What Is Now. Whereas Gegenwartsmaschine is the practical outcome of this theoretical work. Excerpt of the thesis’ abstract The thesis What Is Now searches for a viable concept of … Continue reading

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Pharao’s Escape

A jump’n’run game for Android. The pharao must escape the room before the ceiling is coming down – preferably with many bonus coins collected. The game was created within a programming class at FH Hagenberg. Game mechanics and programming done … Continue reading

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Sonarflow

Sonarflow is a visual music browser and player. It features user interface which encourages the exploratory spirit of the user discovery mode to find new artists, similar to the ones you own have in your library already substantial information on … Continue reading

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VVVV Gradient

After having done an introductory lecture on VVVV, I tried myself on the Fiducial Tracker and Gradients. The outcome of my own shakey steps in VVVV:

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Der Beweis wins City Of Cultures award

Short ago the project won one of the eight fundings of the City Of Cultures award of the city of Linz in the category “Sociocultural Integration of Migrants in Linz”. The awarding ceremony was hold on January 19th 2011 in … Continue reading

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Bachelor Thesis

Conceputalizing switiching elements for the FH Joanneum’s experimental flightsimulator JFS² is the title of my bachelor thesis. The paper is the result of the first collaboration of the faculties of Aviation and Information Design at the university of applied sciences … Continue reading

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Der Beweis…

“Der Beweis für Dinge, die nicht gesagt wurden” is an interactive public installation which deals with racism in every day life. Our team of three people (Shervin Afshar, David Brunnthaler, me) installed a telephone booth on the Nibelungenbrücke, Linz. It … Continue reading

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Games Workshop II – Gorilla Chest Drummer

Last week we had a Workshop on tangible game interfaces chiefly made out of textiles. Groups had to develop ideas for a game and its interface.

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